Dijkstra's Algorithm Visualization

Dijkstra's Algorithm: Step-by-Step Guide

Dijkstra's Algorithm is a famous algorithm used to find the shortest path from a starting node to all other nodes in a graph. It is widely applied in routing and navigation systems, network optimization, and many other fields.

This visualization will walk you through each step of the algorithm and help you understand how it works, starting from the initialization to the final path discovery.

How It Works

  1. Initialization: All nodes are initially assigned a tentative distance of infinity, except for the start node, which has a distance of 0. This means all nodes are "far away" initially.
  2. Choosing the Next Node: At each step, the algorithm selects the unvisited node with the smallest tentative distance. This is efficiently achieved using a priority queue, such as a min-heap. If there are multiple nodes with the same smallest distance, one is chosen arbitrarily, as it doesn't impact the result.
  3. Relaxation (Updating Distances): For the selected node, the algorithm checks its neighbors. If traveling from the current node to a neighbor results in a shorter path than previously known, the neighbor’s distance is updated.
  4. Marking Nodes as Visited: After considering all neighboring nodes, the current node is marked as visited (colored green), and its shortest distance is finalized. The algorithm will never revisit a visited node because the shortest path to it has already been determined.
  5. Repetition: The algorithm repeats the process of selecting the node with the smallest distance, updating its neighbors, and marking it as visited until all nodes are visited or the destination is reached.
  6. Destination Node: Once the destination node is visited, it is marked in red to show that the shortest path has been found.
  7. The Golden Path: Finally, the shortest path (golden path) from the start node to the destination node is highlighted, showing the optimal route.

Key Concepts:

Why It Works

Dijkstra’s Algorithm guarantees finding the shortest path because it processes nodes in order of their known shortest distance. By always expanding the closest node, it ensures that the shortest path to each node is found as the algorithm progresses.

Beyond Binary Heaps

An exotic data structure known as a Fibonacci Heap can be used to implement the priority queue for better theoretical time complexity, reducing the algorithm's running time from O((V + E) log V) to O(E + V log V). However, Fibonacci Heaps are complex and have large constant factors, which can make them less practical for real-world applications.